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MakerLab

Description

Video Demo

Introduction

NAME:
The CDM Makerslab
MY ROLE:
UXUI Designer
2D/3D Designer
TYPE:
Interior design
2D/3D Design
Research and Development
KEY WORDS:
Makerslab
Product design
Graphic design
CLIENT:
The CDM
DURATION:
5 months
OVERVIEW:
The CDM campus was designed with digital software development in mind. However it does not have a proper space for physical prototyping. In the recent few years, there has been an increase in the number of industry projects which require digital designs to interface with physical objects. 
 
In response, the CDM hopes to expand its ability and capacity by designing and building a maker lab. 

 

PROJECT TIMELINE

User Research

INTERVIEW:
From observations and user interviews with faculty, staff, and students at the CDM, I learned that the absence of a maker lab:



– Limited the capacity of the CDM to accommodate a wider variety of projects.

– Limited the scope of the faculty members in envisioning the quality and form of final deliverables.
CDM students making physical prototypes in their project rooms 
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CDM students have to:
– Use their project room to make physical prototypes which is limited and messy.

– Spend much time sourcing for materials and equipment.

– Pay for using public maker labs in Vancouver.
INTERVIEW OUTCOME:
CDM students need a space to make physical prototypes and to learn from the digital media community hands-on, test their designs, and store/display their works. Flowing are four key elements the CDM maker lab requires.
SURVEY:
Surveys were sent to current and previous CDM students to understand their needs and opinions. 100%  of students agreed that the CDM would benefit from a dedicated maker space for making physical elements of their projects; 67% stated that the equipment and tools they used for their Design Jam projects were not available at the CDM.
Equipment and tools that CDM students think useful to have
Based on the survey data:
– Materials and supplies are equally important as equipment and tools.
– The type of materials and supplies should correspond to course planning.
– There should be sufficient storage space for materials and supplies.
– There should be a management system for ordering, storing, distributing, and restocking materials and supplies.
PERSONA:

Design

The physical site of the maker lab is an old mechanical room in building 577 on Great Northern Way. The room is small, filled with obsolete mechanical systems, does not have its own ventilation system, and has very poor lighting condition.
Before the Design
3D DRAFT

The following 3D draft, created by Maya, is about the space removed unnecessary pipe. The green tubes are still in use, so the client requires to keep them. The red pipes use to convey fire suppression agents such as water or gas, which are non-movable. 

Two Versions
In the low-cost version, I explored the possibility of designing around the existing pipes and ducts. In the recommended version, I removed obsolete mechanical systems to better utilize the space.

Recommended Version

Low-cost Version

Floor Plan
The main space is divided into different zones to fulfill different user needs. All the equipment, such as 3D printer, Laser cutter, and sewing machine are placed along the wall to free the central space for group collaboration.
Final Design
BOOKING MANAGEMENT
The CDM maker lab uses an online reservation system. All bookings, orderings, and workshop sign-up should be made online through the maker lab’s website.

To reserve an equipment, students need to open the website, choose the time slot they want, and choose the equipment they need.
IMPACT
The design was successful. In the last round of user test, the CDM students and faculty to go though the online booking system and test the design in Virtual Reality.
77.8% of the users feel that the online booking system is very user-friendly.
83.3% of the users feel that the user flow in the make lab is very intuitive.
94.4% of the users express that the CDM maker lab meets their needs and they would like to use it.
When asked users to use 3 words to describe the maker lab experience. The most common words are:
“well-organized”, “intuitive”, and “creative”

Tools

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Categories: Industry Projects